using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AudioVolume : Singleton<AudioVolume>
{
    // private float globalAudioVolume;
    private float audioVolumeBGM = 0.5f;
    private float audioVolumeSFX = 0.5f;

    // public void SetGlobalAudioVolume(float value)
    // {
    //     globalAudioVolume = value;
    // }

    // public float GetGlobalAudioVolume()
    // {
    //     return globalAudioVolume;
    // }

    public void SetAudioVolumeBGM(float value)
    {
        audioVolumeBGM = value;
    }

    public float GetAudioVolumeBGM()
    {
        return audioVolumeBGM;
    }

    public void SetAudioVolumeSFX(float value)
    {
        audioVolumeSFX = value;
    }

    public float GetAudioVolumeSFX()
    {
        return audioVolumeSFX;
    }
}
